Oct 25, 2009, 05:54 PM // 17:54
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#301
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Desert Nomad
Join Date: Sep 2007
Location: Minnesota
Guild: [TAS]
Profession: R/
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Quote:
Originally Posted by MMSDome
Except the guy always being paired with bad players. People need the option to choose their own parties.
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I never said to delete the current Codex. Just make a new RA format of it, in former TA outpost.
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Oct 25, 2009, 06:25 PM // 18:25
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#302
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Wilds Pathfinder
Join Date: Aug 2007
Location: Denmark GMT+1 // My Room <3
Guild: Mixed Allstars [合Ma合]
Profession: Mo/Me
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its a weird gameplay imo xD
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Oct 25, 2009, 08:26 PM // 20:26
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#303
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The Greatest
Join Date: Feb 2006
Profession: W/
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Quote:
Originally Posted by IMMORTAlMITCH
I don't think it should be changed yet but I'd keep a close eye on EDA and if and how it 'dictates' 'the meta' in CA, if it proves to be too infuential I'd fully support a nerf to this in the next skill update.
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Out of their 15 elites, they have 2 skills that seem like they're going to cause major problems (EDA and WS). Both skills are dumb and very powerful in 4v4. From the looks of it, these 2 skills are going to be 'dictating the meta' with an iron fist. Imo they should be nerfed (WS has always been a retarded skill anyways).
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Oct 25, 2009, 08:28 PM // 20:28
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#304
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Wilds Pathfinder
Join Date: Feb 2006
Profession: A/Mo
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we should be able to enter in teams of 1 or 2 or 3 or 4. then the system will just add whatever is needed to make it 4.
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Oct 25, 2009, 09:00 PM // 21:00
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#305
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Krytan Explorer
Join Date: Oct 2007
Guild: Jay To Much [SrE]
Profession: Me/N
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Sucks, ruined by players who think glad/hero rank determine talent, when in reality it is quite opposite.
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Oct 25, 2009, 09:08 PM // 21:08
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#306
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Forge Runner
Join Date: Apr 2006
Guild: vD
Profession: Mo/
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Quote:
Originally Posted by Arkantos
Out of their 15 elites, they have 2 skills that seem like they're going to cause major problems (EDA and WS). Both skills are dumb and very powerful in 4v4. From the looks of it, these 2 skills are going to be 'dictating the meta' with an iron fist. Imo they should be nerfed (WS has always been a retarded skill anyways).
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they didnt touch either and we have have complained about it countless of times when it was destroying TA, so why >should< they now.
*add the typical game-isnt-being-balanced-for-4v4 kind of excuse*
+CA is just a lousy version of TA.
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Oct 25, 2009, 10:18 PM // 22:18
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#307
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Desert Nomad
Join Date: Dec 2005
Guild: Straight Outta Kamadan [KMD]
Profession: Me/
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Quote:
Originally Posted by urania
they didnt touch either and we have have complained about it countless of times when it was destroying TA, so why >should< they now.
*add the typical game-isnt-being-balanced-for-4v4 kind of excuse*
+CA is just a lousy version of TA.
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TA was only ever good before Glad points existed and when the HB maps were in the map pool anyway.
CA has a lot more potential as there's not a month long meta of boring gimmicks, the only reason gimmicks even exist in some decks is because of overbuffed elite skills like VoR.
EDA falls a bit into a different category as it requires several spear attacks to really work well, it's still a rather dumb skill that I wouldn't mind seeing nerfed though especially as it's likely to show up frequently in decks.
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Oct 25, 2009, 10:32 PM // 22:32
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#308
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Krytan Explorer
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I think my best codex experiences come from when I decided to stop joining other people's groups and start making my own. I'm tired of joining a group and the leader doesn't even ask me if i'm ready and doesn't ping their own bars and just presses enter. When you don't even know what your own teammates are running, there are some serious issues there. As for rank discrimination, I'm g5 but I'm not going be like, ranked or gtfo to anyone because it decreases team cohesion, makes you look like an elitist a-hole and many unranked people are genuinely good. Pick and choose what you want your team to look like based on your own build and it's very fun.
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Oct 25, 2009, 10:33 PM // 22:33
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#309
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Alcoholic From Yale
Join Date: Jul 2007
Guild: Strong Foreign Policy [sFp]
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VoR is just a bad idea for a skill - reactive shutdown, and it punishes heavily, especially in a 4v4 skillset, and even more so in a 4v4 skillset where the options for removal are pretty much thrown out the door.
EDA isn't that bad. It's obnoxious, but it can be dealt with. The 1/4 cast is what gets me about it - you can't agon-chop it or savage slash it without actively keeping tabs on its recharge, and if the enemy monk is any good at all, they have him guardianed so it's like rawr-fortress way in sealed deck.
I never liked TA, but I'm loving CA. It's not "shitty TA". Yes, it's prone to fotd, but who cares, it changes every day.
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Oct 25, 2009, 10:55 PM // 22:55
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#310
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Desert Nomad
Join Date: Feb 2006
Location: Monkeyball Z
Guild: S.K.A.T. [Ban]
Profession: Mo/
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Quote:
Originally Posted by noneedforclevernames
Sucks, ruined by players who think glad/hero rank determine talent, when in reality it is quite opposite.
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Maybe, but if I would pug (which i dont, except for ally pugs) I would also make my choice based on someones rank in gladiator/champion/hero.
You can't blame anyone for taking the guy with a pvp title over a guy with a pve title.
If you were bad at TA/GvG/HA (cookiecutter arenas), you are going to be worse at Codex Arenas.
Last edited by deluxe; Oct 25, 2009 at 10:57 PM // 22:57..
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Oct 25, 2009, 11:02 PM // 23:02
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#311
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Lion's Arch Merchant
Join Date: Jul 2006
Location: canada
Profession: W/A
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in the deck with ebon dust aura, wasnt there rending touch to put on warriors?
wasnt there pacifism and the only hex removal being blessed light?
its really not a big deal
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Oct 25, 2009, 11:12 PM // 23:12
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#312
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Frost Gate Guardian
Join Date: May 2006
Guild: Average Joes [none]
Profession: Mo/W
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honestly tho, its the nature of the format, i agree that eda is powerful, but even then, it all comes down to what you have available on that day (example: today we have "its just a flesh wound" ).
btw, we did pretty good yesterday by NOT running 2 melees, just 1 crip slash, vor mes, searing flames ele with glowing gaze and mend condition, unless the team was exceptional, we usually won against EDA.
EDIT: am i the only one thats worried some elites are showing up way too often? (glimmer of light, VoR, Its just a flesh wound, EDA.)
Last edited by Ravi; Oct 25, 2009 at 11:15 PM // 23:15..
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Oct 25, 2009, 11:14 PM // 23:14
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#313
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Wilds Pathfinder
Join Date: May 2007
Guild: Kaons Banned Fecal Super Team [Ban]
Profession: Mo/A
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There were decent ways of shutting EDA down, but that's not the point.
When it becomes 75% about shutting down EDA then it's bad.
Also, people need to stop complaining about needing a team.
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Oct 25, 2009, 11:24 PM // 23:24
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#314
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Ascalonian Squire
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Quote:
Originally Posted by Snow Bunny
VoR is just a bad idea for a skill - reactive shutdown, and it punishes heavily, especially in a 4v4 skillset, and even more so in a 4v4 skillset where the options for removal are pretty much thrown out the door.
EDA isn't that bad. It's obnoxious, but it can be dealt with. The 1/4 cast is what gets me about it - you can't agon-chop it or savage slash it without actively keeping tabs on its recharge, and if the enemy monk is any good at all, they have him guardianed so it's like rawr-fortress way in sealed deck.
I never liked TA, but I'm loving CA. It's not "shitty TA". Yes, it's prone to fotd, but who cares, it changes every day.
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Only problem with that is that EDA lasts for longer than its recharge, even at a moderate (8~9) spec into it. So even if you keep tabs on the recharge, assuming the dervish isn't popping it as soon as it comes up, you're still not going to be able to int his recast.
Quote:
Originally Posted by kedde
There were decent ways of shutting EDA down, but that's not the point.
When it becomes 75% about shutting down EDA then it's bad.
Also, people need to stop complaining about needing a team.
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This. When the entirety of Codex Arena comes down to who can shut down Ebon Dust and who can keep it up, you know the skill is ridiculous.
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Oct 25, 2009, 11:56 PM // 23:56
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#315
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Forge Runner
Join Date: Jul 2006
Guild: Guild Of Handicrafted Products [MaSS]
Profession: W/Mo
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Ya lol, can dodge spear attacks, but there will be a moment you will actually have to run up to the buggers to hit them. EDA needs to die in order to make CA any successful for those who like to play it.
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Oct 26, 2009, 12:30 AM // 00:30
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#316
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The Greatest
Join Date: Feb 2006
Profession: W/
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Quote:
Originally Posted by urania
they didnt touch either and we have have complained about it countless of times when it was destroying TA, so why >should< they now.
*add the typical game-isnt-being-balanced-for-4v4 kind of excuse*
+CA is just a lousy version of TA.
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Because ANet didn't care about TA. They obviously somewhat care about CA, or else they wouldn't have made it.
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Oct 26, 2009, 12:43 AM // 00:43
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#317
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Wilds Pathfinder
Join Date: Nov 2006
Location: Australia
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Quote:
Originally Posted by bungusmaximus
Ya lol, can dodge spear attacks, but there will be a moment you will actually have to run up to the buggers to hit them. EDA needs to die in order to make CA any successful for those who like to play it.
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5 of the classes, that's right half, are not effected by blind. But of course people don't see that, they think physicals must rule the day even if the random deck says otherwise. Smells like a lack of imagination to me.
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Oct 26, 2009, 01:01 AM // 01:01
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#318
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Furnace Stoker
Join Date: Apr 2006
Guild: Amazon Basin [AB]
Profession: Mo/Me
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Most of the time, if you use 0 physicals (including 0 EDAs), you're going to get rolled by the physical teams... including the guys using EDA. If you use just one EDA you have to worry about keeping it clean of enemy blind. If the method you're using isn't self-removal then that means you're able to clean it off anyone in the party anyway, which means you might as well run physicals. Believe me we rolled non-physical hex/ele teams all day yesterday with A W D/P Mo. Rolled everything but the mirror build.
EDA wasn't as dominating today, with corrupt + strip, draw, and flesh wound, but it still was extremely common. And this was basically the best case scenario as far as EDA counters go.
IDK I'd rather just have the elites knocked down to 3 per class. Standard sealed is 3 elites and 17 normal skills per player, not 5 / 15. Part of the fun of sealed is using godawful elites and that hasn't happened much yet.
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Oct 26, 2009, 01:11 AM // 01:11
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#319
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Wilds Pathfinder
Join Date: Nov 2006
Location: Australia
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Quote:
Originally Posted by FoxBat
Most of the time, if you use 0 physicals (including 0 EDAs), you're going to get rolled by the physical teams... including the guys using EDA.
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Not really, it's like I said a lack of imagination. There was more than enough caster skills to do an effective rainbow spike in the 20091025 deck, it's just nobody bothered.
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Oct 26, 2009, 05:33 AM // 05:33
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#320
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Krytan Explorer
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Quote:
Originally Posted by kedde
There were decent ways of shutting EDA down, but that's not the point.
When it becomes 75% about shutting down EDA then it's bad.
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I was very sad too because we had to reserve a whole skill slot for strip enchantments to shut down the blindbot. Also, the person who was using it had to be able to count to 20. It was tough.
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